ONCE UPON A TIME...
Mark Jacobs founded CSE, and then we imagined a game that grew from old-school ideas and blossomed with revolutionary systems for experience and abilities. From there we found the ideal way to create the game and inspire a community: Camelot Unchained™ is part crowdfunded and part self-funded, with Mark putting $2 million of his own into this project. Our Kickstarter campaign raised over $2 million, and funds continue to rise. Driven by the desire to create the next great RvR-based MMORPG, we are getting ever closer to sharing it with the world.

THE TEAM
Alex Arnot – Co-Lead Designer
Andrew Beck – Internal Systems Administrator
Anna Luu – Director of HR
Anthony Sermania – Engineer
Arman Jornoush – Character Artist
Brady Jessup – Junior Client Engineer
Brian Ward – Senior OPS/QA/CM
Bull Durham – Senior Tools Engineer
Charles Ribemont – Senior Web Admin
Chris Douglas – Senior 3D Environment Artist
Christina Carr – Lead Gameplay Engineer
Colin Sipherd – Senior Networking Engineer
Daniel Murker – Senior Engineer
David Szilagyi – Concept Artist
Derek Glissman-Thomas – Level Designer
Eben Schumacher – Concept Artist
Elizabeth Lowry – Tools Engineer
Evan Norton – Junior UI Engineer
Evan Wang – Environment Artist
George Davison – Technical Director
Harrison Rea – Client Engineer
Ian Schmidt – Junior UI Engineer
James Sweazea – Junior Engineer
Jane Morgan – Associate Producer
Jeff Maisonneuve – Animator/Rigger
Jesse Dilts – Senior UI Engineer
Joe Janca – Lead Animator
Jon Young – Lead Modeler
Kaitlyn Burkhart – Associate Producer
Karl Patrick – Senior Server Engineer
Ken Webster – Lead Audio Designer/Producer
Lou Andreev – Rendering Architect
Mark Jacobs – CEO/Creative Director
Michael Jacobs – Lead QA Tester
Michelle Davies – Art Director/Lead Concept Artist
Mike Crossmire – Senior VFX Artist
Mike Dickheiser – Senior Engineer
Mike Naumov – Gameplay Engineer
Nathan Huft – 3D Prop Artist
Rob Argue – Senior Server Engineer
Robert Baltzer – Environment Artist
Sandra Pavulaan – Animator
Scott Trolan – Animator
Sean Siemens – Senior Server Engineer
Ted Bigham – Senior Engineer
Terry Coleman – Senior Producer
Tim Mills – Lead DevOps/Senior Engineer
Travis Parsley – Community Manager
Tuan Bui – Senior Tools Engineer
Walt Rieker – QA Tester
Wen Lin – Concept Artist
Will Blankenship – Senior Tools Engineer
CSE ENGINE
Alex Arnot – Co-Lead Designer
Andrew Beck – Internal Systems Administrator
Andrew Jackson – Frontend UI Engineer
Andrew Meggs – CTO/Lead Software Architect
Andrew Phelan – Modeler
Anthony Sermania – Engineer
Arman Jornoush – Character Artist
Arne Michaelsen – Engineer
Ash Kain – Producer
Ben Pielstick – Co-Lead Designer
Brad Hallisey – Senior Engineer
Brian Ward – Senior OPS/QA/CM
Brian Green – Senior Gameplay Engineer
Brys Sepulveda – Senior Server Engineer
Bull Durham – Senior Tools Engineer
Caleb Fisher – Gameplay Engineer
Charles Ribemont – Senior Web Admin
Charlotte Racioppo – Associate Producer
Cheyne Anderson – Client and Pipeline Engineer
Chris Douglas – Senior 3D Environment Artist
Christina Carr – Lead Gameplay Engineer
Christopher Junior – Designer
Colin Sipherd – Senior Networking Engineer
Cory Demerau – Junior Engineer
Daniel Beck – Lead Audio Designer/Producer
Daniel Murker – Senior Engineer
David Hancock – Engineer
David Szilagyi – Concept Artist
Derek Glissman-Thomas – Level Designer
Dionne Phua – Artist
Elvin Hernandez – Illustrator
Eben Schumacher – Concept Artist
Elizabeth Lowry – Tools Engineer
Evan Norton – Junior UI Engineer
Evan Wang – Environment Artist
Gabe Ortega – Engineer
George Davison – Seattle Studio Director/Engineering Director
Harrison Rea – Client Engineer
Ian Schmidt – Junior UI Engineer
James Brown – Senior UI/Web Engineer
James Koo – Lead UI Artist
James Sweazea – Junior Engineer
Jason Childress – Lead Technical Artist
Jane Morgan – Associate Producer
Jed Adams – Senior Rendering and Graphics Engineer
Jeff Maisonneuve – Animator/Rigger
Jesse Dilts – Senior UI Engineer
Joe Janca – Lead Animator
Jon Farinelli – Producer
Jon Young – Lead Modeler
Joseph Burrage – Modeler/Material Artist
Judd Cohen – Gameplay Engineer
Kara Stover – Designer/Junior Creative Director
Kaitlyn Burkhart – Associate Producer
Karl Patrick – Senior Server Engineer
Ken Webster – Lead Audio Designer/Producer
Lee Wilson – Senior Engineer
Marc Hernandez – Senior Server Engineer
Mark Chae – Server Ops Engineer
Mark Jacobs – CEO/Creative Director
Matt Meehan – Senior Engineer
Matthew Lauritzen – Senior Gameplay Engineer
Max Porter – Co-writer/Editor
Michael Jacobs – Lead QA Tester
Michelle Davies – Art Director/Lead Concept Artist
Mike Crossmire – Senior VFX Artist
Mike Dickheiser – Senior Engineer
Mike Naumov – Gameplay Engineer
Mike Waver – Modeler
Nathan Huft – 3D Prop Artist
Rob Argue – Senior Server Engineer
Robert Baltzer – Environment Artist
Samantha Ng – Producer
Sandra Pavulaan – Animator
Scott Trolan – Animator
Scout Rigney – Artist
Sierra Boyette – Modeler
Ted Bigham – Senior Engineer
Terry Coleman – Senior Producer
Tim Mills – Lead DevOps/Senior Engineer
Tina Fulton – Artist
Travis Parsley – Community Manager
Tuan Bui – Senior Tools Engineer
Tyler Rockwell – Environmental Artist/Content Manager
Walt Rieker – QA Tester
Wen Lin – Concept Artist
Will Blankenship – Senior Tools Engineer
